Jennifer Van Grove writes: 'The exact language of the law now reads:
(a) A person commits an offense who intentionally:Since emotions are quite subjective, the law not only violates the right to free speech since free speech is interpreted as pictures as well as oral speech, but makes it impossible to determine whether an image may only upset one irrational, paranoid, or one mistakenly interpreting the Bible, to mention a few possibilities. How did so many despots get elected to run states this last election. What can be done about them to make people feel like they got out of OZ and back to Kansas.
(4) Communicates with another person or transmits or displays an image in a manner in which there is a reasonable expectation that the image will be viewed by the victim by [by telephone, in writing or by electronic communication] without legitimate purpose:
(A) (i) With the malicious intent to frighten, intimidate or cause emotional distress; or
(ii) In a manner the defendant knows, or reasonably should know, would frighten, intimidate or cause emotional distress to a similarly situated person of reasonable sensibilities; and
(B) As the result of the communication, the person is frightened, intimidated or emotionally distressed"
Read Pamela Geller commenting on the new law, as well.
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1 comment:
Many civil libertarians focus on anti-obscenity prosecutions while ignoring censorship of violent or scary art. That is a shame, because a lot of great works have been banned because they are too frightening. Even a film classic such as "The Bride of Frankenstein" lost money when it first came out due to interference from the national and state censorship boards. So kudos for your defense of these artists' free speech rights.
A related issue is violent video games. Several major politicians (Arnold Schwarzenegger, Joe Lieberman, and Hillary Clinton) want limits on the sale and distribution of games such as "Grand Theft Auto" because of their supposed devastating effects on our children. Of course, no evidence is presented to show that these games have devastating effects on our kids, since we are supposed to automatically accept anything done "for the children". This campaign only has credibility because there are still a lot of people who do not view video games as art.
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